“Diversity brings a healthier culture to a company, where each employee feels comfortable and safe. Diversity makes our games better and allows us to cater to different audiences” – Victoria Trofimova
What made you want to work in games?
I started developing games as a student, and we established Nordcurrent right after graduating from university. My first job was to secure a publishing agreement for our first game, Santa Claus Saves the Earth. Making games was my childhood dream, so I just followed it.
Do you feel like attitudes towards female gamers and women working in games have changed and are changing?
Certainly, now there are more females in the gaming industry than 20 years ago. Also, the variety of roles women take in game development companies is broader. In the early 2000s, women were mostly involved in administration and support roles. Today there are women successfully taking varied roles in game development.
The whole industry has changed in a similar way. Now we see more women playing games. Games have become accessible to wide audiences with the arrival of new platforms, devices, and casual games. The diversity increased dramatically not only across genders but also across age groups.
What do you think having more women in games brings to the industry and the games we make?
Diversity brings better solutions through differences in opinions and attitudes. Diversity also brings a healthier culture to a company, where each employee feels comfortable and safe. Diversity makes our games better and allows us to cater to different audiences. Again this is not just about gender but multidimensional diversity.
What’s the road ahead? How can we encourage more women to get involved and make a difference?
Employers must nurture a culture of inclusivity within the office/workplace. Ensure all employees feel comfortable and everyone’s opinion is heard and valued.
Looking more strategically, game development companies should find the right way to approach the educational system, to introduce the amazing possibilities in the gaming industry.
Gaming has become mainstream entertainment, like music, cinema, or TV. It is consumed by the majority of people and visible to entirely anyone. New generations then naturally include an option of game development among their dream professions. Our job is to support their choice by showing examples of women in gaming development striving, succeeding, and living happy lives.